11/11/2023 0 Comments Tv tropes ratropolis![]() ![]() The spiritual opposite of a Hopeless Boss Fight, where you are supposed to fail to make the game continue. This includes when the unwinnable situation requires the player to take steps that are blatantly unnecessary, actively warned against, or otherwise feel as if the player must actively seek a way to make the game unwinnable, as long as it is unintentional. If the unwinnable situation arises as the result of a programming flaw, like a bug, or a design error such as making it possible to advance to the next stage without collecting a vital item, this is Unintentionally Unwinnable. Note that this trope is just for games where the designers constructed an unwinnable situation on purpose, and was not intended as a joke. Old-fashioned adventure games, notably most Sierra games released before 1992, seldom rise above "nasty". For instance, if part of the game is Cruel but it's Merciful otherwise, the game is Cruel.ĭipping below "polite" is considered a design flaw by most design philosophies today. "Hey, where's all my stuff?"Ī game can only occupy one spot on the Cruelty Scale of Interactive Fiction and is rated by its worst game design. Then, a while later, you need to solve a puzzle and check your inventory. Two of them do plot-important things, but you press the third and it causes a simple humming noise.
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